Far Cry Primal

As part of the biome team on Far Cry Primal, I worked on the modeling of a big part of the vegetation assets in the game. I worked on the trees, the grass and the bushes. I especially worked on the south forests but we had to collaborate together on all of them to bring this world to life!

I also worked on the modeling pipeline with Agustín Trechi and with Jobye-Kyle Karmaker and Darren Horrocks, part of the team as modelers. Pascal de Sampaio and Yukiko Otsu did the textures of the vegetation.